FIFA Rules apply if not modified below.
The following rules have been designed to ensure fair play for all participants. Each player is expected to understand these rules prior to their participation in the tournament. Any questions concerning these rules should be directed to Tournament Staff.
- Registration
- Each team must register via the WWPSA Tournament Registration System and include the Team Name, the names of all players, the age division and gender, as well as the team's primary contact’s name, phone and e-mail address. Each team must pay a nominal fee to participate; no refunds will be granted after the registration deadline for any reason. Click here to register a team to play in the tournament.
- Only registered players in WWPSA’s Fall Rec program are eligible to participate. Any team that fields a player who is not registered with WWPSA will forfeit its remaining games and will be asked to leave the tournament.
- Each team must register by Age Division and gender; no co-ed teams will be permitted.
- No additional teams will be accepted after the registration deadline.
- Team Rosters
- Teams may include up to 6 players on their roster; players may be rostered on only one team during the tournament. Any team fielding a player who has already participated in a game for another team during the tournament will forfeit all games where that player participated but may play all remaining games without that player.
- All members of the team must play in the same League within the WWPSA Fall Rec program; no exceptions.
- Rosters are considered final at the start of the team’s first game; no further changes will be permitted.
- Check-in
- Each team must check in at Tournament HQ before participating in any games. The team contact must pick up their Team Packet during check-in.
- Each team must check-in with the field’s assigned Field Marshall at least 10 minutes before game time to verify that all players are present, are wearing shin guards and no prohibited items. See "Safety and Equipment" below.
- Game Format
- Each team will play with no more than 3 players on the field at a time. A team may field a team with only 2 players, if necessary.
- No goalkeepers.
- Referees will officiate the game and keep time.
- Substitutions may be requested during any stoppage of play. The Referee is in charge of stopping play and must be notified before any substitutions will be permitted.
- The Field Marshalls may interpret tournament rules upon request.
- Each game will consist of four (4) 5-minute quarters with a 1-minute break after the 1st and 3rd quarters and a 3-minute break after the 2nd quarter for halftime. These times will be strictly enforced to keep play moving.
- Games will begin promptly every 30 minutes, so have your team ready to take the field if you are next to play.
- Game Rules
- No offsides will be called.
- All goal kicks will be taken from any point within two (2) yards of the end line.
- No throw-ins; all balls will be put into play via a kick.
- Defending players must stand at least five (5) yards away from the offensive player during a kick-in, goal kick or kickoff.
- Kickoffs may be taken in any direction and are indirect; no goals can be scored off the initial touch.
- In the event that a player deliberately uses their hands to stop a ball heading for the goal, the referee may call a foul and, at their discretion, send the player off the field for 2 minutes and give the offensive team the ball at the mid-line.
- Safety and Equipment
- All players must wear shinguards; NO EXCEPTIONS. No shinguards, no play.
- Teams are responsible for providing game balls. Preferred ball sizes:
- K - 2nd grade: size 3
- 3rd - 6th: size 4
- 7th and higher: size 5
- NO SLIDE TACKLING.
- Players on the same team must wear the same color WWPSA-issued uniform. All players must bring both WWPSA-issued jerseys to all games. The first team on the schedule will wear white jerseys while the second team will wear green jerseys.
- No jewelry or casts may be worn. All jewelry must be removed before the start of play.
- Scheduling
- Each team will be scheduled for 3 games with a minimum rest period of 1 game between each game.
- The schedule will be posted to the Tournament website no later than September 28; it is up to each team’s contact to check the schedule for any changes, including on the day of the tournament.
- Field Dimensions
- All games that occur on Dual Tiny fields will be the standard dimensions of the Dual Tiny fields used by Kindergarten and 1st Grade Recreational Soccer leagues. Goals will be the Sharpshooter goals used during play in the leagues noted above (or other similar goals suitable for this format).
- All games that occur on Mini fields will be the standard dimensions of the Mini fields used by the 2nd grade Recreational Soccer League. Goals will include those used by that league (or other similar goals suitable for this format).
- Scoring
- Goals will only be counted when struck within the offensive half of the field. If a player in their defensive half kicks the ball across the mid-line and the ball hits another player (offensive or defensive) and the ball goes in the goal, a goal will be awarded.
- Teams are given five minutes before a forfeit is issued by the referee. All forfeits must be approved by the Tournament Director before the game is considered an official forfeit. The Tournament Director has the option to replay a forfeited game if deemed necessary.
- Any team that forfeits two consecutive games will be excused from the tournament.
- Forfeits will be scored as 5-0.
- Awards
- The top 3 teams in each age division will receive an award based on their total Game Points after they have played all of their games.
- Game Points are computed by awarding a team 3 points for a win, 1 point for a tie and 0 points for a loss.
- In the event that multiple teams have the same number of Game Points after playing all of their games, a Tie-Breaker system will determine the flight standings. After each step in the Tie-Breaker process all teams with the same Game Points at the end of play will be compared to determine a winner, so each step below is compared separately in the order provided.
- Head-to-Head results: the winner of games (not applicable when more then 2 teams are tied)
- Most wins
- Goal Differential: Teams will be awarded 1 point for each goal they score over the number of goals they allow in each game, with the maximum points awarded per game limited to 5. Points will be deducted when there is a negative goal difference up to a maximum of -5 per game.
Example: A team won its first game 2-1, its second game 8-2 and then lost its third game 6-5. They would earn 6 Game Points (2 wins, 0 ties) and would earn 5 Goal Differential points (1st game: 2 - 1 = 1; 2nd game: 8 - 2 = 6, but is limited to 5; 3rd game: 5 - 6 = -1; 1 + 5 - 1 = 5)
- Fewest goals allowed: the team with the fewest numer of goals allowed wins
- If teams remain tied after all of these factors are considered, a coin flip will determine the final standings.
- Sportsmanship
- Players, coaches and spectators are expected to act in the nature of good sportsmanship at all times. Abuse of the referees, field marshals, players, team contacts or spectators will not be tolerated. Any instance of such conduct will disqualify the responsible team from the event.
- All players will receive participation awards to show their support for the event and encourage a positive experience for all participants with a show of strong sportsmanship.
- Protests
- There are NO protests.
- The Tournament Director has final authority on all disputes and interpretations of the Rules.
- Weather Policy
- The Tournament Director reserves the right to delay, reschedule, shorten, move or cancel games due to dangerous weather.